﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Rise.Cenas
{
    public abstract class Cena
    {

        protected Texture2D fundo;
        protected GameWindow Window;

        public Cena()
        {
            CenaManager.listaCenas.Add(this);
        }

        public void Update(GameTime gameTime)
        {

        }

        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            
        }
    }
}
